Showing posts with label drop troopers. Show all posts
Showing posts with label drop troopers. Show all posts

Tuesday, January 20, 2009

What...is your favourite colour? Blue! No, yelloooooooooooow....

Well, I went for green over yellow, but the joke still sort of works.

I finished the first squad of Green Platoon just now. They were originally going to be Blue Platoon, but one look at them with those colours and all I could think was "American!" Not that I'm being bigoted, I just don't want my faithful infantry to look like, well, not Canadian...

Anyways, here's the pictures:

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And here's a group shot of all the completed infantry thus far:

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Scoring Units. I'm doing it right.


Here's the next squad on the block, Green/B, with their dynamic-tastic Sergeant.

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Also, just on a whim, I made another Drop Trooper. I'm really liking the idea of fielding a few of these guys as Last Chancer. Just a couple of solo or paired models with big guns doing damage, infiltrating to get side armour shots, Outflaking with meltaguns... And if they get whacked, no big deal. My opponent just spent at least one unit's entire shooting round (or more, if I'm smart about cover) to kill twenty or fifty points.

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Friday, January 16, 2009

Sculpting tools taste like metal...

...which about explains my method for keeping my sculpting tools from sticking to the GS. And no, I didn't do that when I was still using a scalpel.


I did things! Come and see.


First up, the first five Rough Riders are ready for paint. Huzzah!

The group:
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And an angle showing off the newer three:
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Muskie has been whining at me through at least four different means of communication to try and get a game, because he has apparently gotten tired of not losing horribly. Thus, I made up a 1250 point army list that I think I can complete with what I have at hand and in a relatively short time frame.

With that in mind, here is the first squad in Blue Platoon. The front five are done save their bedrolls, and the rear five are bitz box rescues who need their guns and bedrolls.

Internet points if you can spot the origin of the Sergeant's arm.
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Speaking of bitz box diving, here's a brace of tanks I'm restoring. The Basilisk was "painted", though I am hesitant to dignify it with that term, and was festooned with Orky glyphs and trophies. Those have come off, leaving the tank itself in better condition than I was expecting. I like the look of it without the gun shield, so I may leave it off.
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The Leman Russ isn't really a restoration, I guess. It's been in there for literally years, missing only a hull mount and some paint. I'm missing the proper bits for the mount, as you can no doubt discern, so I have to think of a way to disguise it. I'm thinking sandbags...
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Here's a WIP and slightly blurry Highlander. He'll be the second of the Ladies from the Warp.
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The Drop Trooper, with headgear and hand. I'm pretty pleased with the hand, given that it was my first attempt ever.
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And for something completely different...
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Thursday, January 8, 2009

Horses, Orphans, and Loonies Who Jump From Planes

Updates! They're not quite the updates I wanted them to be, as I appear to have lost my GS. As in, it's somewhere on my desk and I don't know where. Unfortunately, things being underneath other things is my personal kryptonite.

Anyways, here's the new cavalry, bringing the total up to five. Due to aforementioned lack of greenstuff, I haven't done their reins, carbine cases or bedrolls, but they're worth posting pics of anyways.

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And a group shot:

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And because I keep yapping about them, here's the newest War Orphans.

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And finally, an in-progress Yukoni Drop Trooper. This guy was made on a whim, because I had parts for only a single dude left. I have no idea how I'll use them, if I make a full squad, but I used the incredibly cliched pose (I've seen it a lot, especially with Blood Pact, strangely) because I want to try my hand at sculpting a, uh, a hand. He carries an autogun instead of the usual Rosch lasrifle because I figure that you can't really properly flash-suppress a laser gun and a bunch on lunatics who insist on jumping out of perfectly good airplanes would need a gun that isn't guaranteed to give them away.

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The lack of GS pretty much stymies everything I was going to do tonight, so maybe I'll build some terrain. I need a couple more buildings, and I think I've figured out how to make craters.
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